![]() You are welcome to test if you want - my thought had been people who are active users rather than those of us who rarely/never use it. The Last Remnant (+10 Trainer) The Last Remnant (+13 Trainer) The Last Remnant (+3 Trainer) The Last Remnant (+5 Trainer) The Last Remnant (+7 Trainer) The Last Remnant v1.0. The large numbers were not a bug - just representing negative numbers as unsigned integers. I could not see the trainer corruption problems seen by the OP and atmaone because that requires using the trainer over a period of time entering/exiting the title screen and/or game using the trainer to change "some things" (what?) without shutting down the trainer both the game and trainer would get bad values. IMO, the class tracking in RA is its best feature and one running copy is kept there. I keep two copies of RA running when playing, but do not use TLRP. ![]() how many players would want to set morale to min?). I used publicly available trainers for some testing, but I wrote several trainers for special purpose testing as they do things not needed in mainstream usage (e.g. The only trainer I have used while playing the game is the one I wrote for correcting item arts effects. ![]() Posting response here for others to read.
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